You must also target high-value loot regions, as more loot negates more kills and helps you to move up to marauder. If you attempt to collect every possible loot, whether raid or top tier uncommon treasure, you are a marauder. To get this class, you must be interested in looking for PMC dog tags and similar items rather than focusing on raid loot most of the time. Your survival class changes from unknown to neutralizer as you gain experience from persistent kills. It isn’t clarified, but based on observations, your survivor class may change once you hit level 20. The main question is when the class will change. Once you have a strong understanding of the basics, you will be assigned to one of the four classes listed below. Your survivor class will be unknown if you are new to the game and lack experience. It changes throughout the session and, as you know, can be found in the Overall statistics panel. Survival Class represents five different values each of which is explained below. It also had fancy comms equipment that allowed it to serve as a command vehicle and coordinate many of it allies during a battle.Survival Class in the game is an essential character trait that may help you figure out your playstyle. All this, combined with adequate heat sinks and armor, made it a wonderfully balanced machine. If the enemy gets close, the Marauder can shoot with two medium lasers, with one partnered with each PPC in its arms. Those PPCs run hot, so the Marauder can also use its autocannon 5 to keep shooting while cooling down. Since the Marauder has a PPC in each arm ( common weapons in the games and lore alike), This 75-ton Mech works best at medium to long range. RELATED: MechWarrior: How the Atlas Became a Legendary Juggernaut of Destruction It didn't take long for the Marauder to become an SLDF staple, and it saw plenty of action during the destructive Succession Wars in later decades. It also helped that this was a heavy Mech, meaning it was tough and imposing but also mobile enough to keep up with most of its smaller allies in battle. No expense was spared, and right away, the SLDF and other military hardware buyers realized that the 75-ton Marauder was in an elite class of its own.Įven the Marauder's mundane parts (such as its armor and communications systems) were top of the line, and the Mech had flexible arms that allowed it to fire in any direction and at any target. However, General Motors designed the Marauder from the ground up as the Ferrari of Mechs - and it worked. Many weapons developers of the time restrained themselves when designing Mechs to reduce production costs and make the spare parts for these Mechs cheaper. By the early 2600s, the wealthy General Motors company decided it was time to hold nothing back, and design the best Mech it possibly could. The first-ever Mech, the ancient Mackie, set the stage for what was to come, and designs such as the Rifleman and Archer did their best to fulfill specific battlefield roles, such as fire support or providing anti-air fire. Even during the era of relative peace during the Star League's reign, everyone was eager to see what the universe's top weapons designers would come up with next. For many years, engineers across the vast Inner Sphere worked hard to design newer and better BattleMechs in an eternal arms race.
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